Hi , I’m Brad!
I wanted to recap a little bit of our updated timelines and info about the status of our Immersive Gloves ECP project!
So we had our first public showing of our Pre-Alpha prototype gloves in Tokyo, Japan. Where we had more than 100 different consumers come by and test out the gloves! The ONLY gloves in existence.
This was super valuable to us. Because not only did it stress test the current design’s setup, calibration, and durability. But it also allowed Japanese VRChat users to tell us what they liked and didn’t.
Here is a quick summary of what we learned about our Pre-Alpha prototypes to be as transparent as possible:
Pros: Weight - People highly complimented how light our gloves were on the hand compared to others they tried at the event. The main reason why ours are lighter than others is because we only use the battery integrated on the tundra tracker. Instead of battery on a tracker + battery on the glove itself
Finger motion range - many were shocked that we supported many levels of both finger curl and splay. We especially blew people’s minds when we told them “hey, you should cross your fingers ” and it worked with no issue
Comfort - we were shocked to hear no complaints with the fabric being used on our pre-alpha gloves. In fact it got a couple users complimenting it. These are currently just normal working gloves grabbed from the hardware store.
But that leads us to some… Cons:
Durability concerns - While people loved the simplicity and material we were using already. We ran into some issues with the many users taking the glove off-and-on over and over again. The wool on our current material was starting to unravel. Which is good for us, because we actually weren’t planning to use this material anyway. We want even lighter materials that will be more sweat proof while also being longer lasting Another issue with durability we ran into were the wiring from the Tundra Dev Board to the 11 IMUs itself.
Our current prototype has exposed wiring under the glove. And this event really shown us that we need to solve this issue more than anything else. Each hand has 11 possible points of failure. So we are spending a ton of R&D right now to integrate the wiring where it can’t break. And also enable a level of modularity to these finger points to ensure that people won’t have to replace an entire glove if only one point fails. This is our prime directive right now
Controller Input - Most users were actually quite happy about not needing a controller to interact with VRChat. The developers over there are implementing some great changes to allow that. And we had some VRChat developers even come by to test our glove to see how far they can support our project. But, we did get a couple users asking about an integrated controller.
And we are happy to say we met with Diver-X while in Japan. And they will be supplying their new Magnetra 2 controller.We will be implementing that as an option for users who want a fully featured controller that works well with VR gloves
As someone who has Diver-X Contact Gloves with the Magnetra 1 controller, I was actually quite impressed on the improvements they’ve made to the second generation of it.
But ya! As you can see, there are many many steps to getting these gloves to end users. This event was super uplifting for us because so many people liked it. But at the same time, we feel more work needs to be done to ensure people will be able to not only enjoy our gloves, but enjoy our gloves for a long time of ownership We will be pushing back our planned Closed-Alpha and Closed-Beta testing launches by a couple months to better ensure this Keep an eye on this Discord and our X/Twitter @EOZ_VR for more updates on it.
Thank you so much for your support and patience!